Lifestyle

New benefits for your child to use Electronic games

Written by Dana Peterson

Many mothers consider electronic games an enemy that came to kill their children, so it must be fought by all possible means, because everyone knows about their impact on the child’s mental health, wasting time, and turning him into a passive and passive human being in many matters of his life.

But recent studies have shown the opposite, as these games are not necessarily harmful, as playing video games may improve mental health and even make users happier, according to a scientific study that used industry data from game companies to analyze the players’ well-being.

Researchers at the University of Oxford in Britain studied the data of more than 3 thousand players, and a group of questions were asked about their mental health, taking into account the time period that each person played.

The university’s research analyzed the effects of the two video games Animal Crossing and Plants vs Zombies, and found that the time players spent playing games was linked to their expression of happiness.

Social communication behind the happiness of the players
This is the first time that a study like this has been able to link psychological questionnaires to actual in-game play time.

Professor Andrew Przybylski, director of research at the Oxford Internet Institute and the lead author of the study, said he was surprised by the results that showed that video games are not necessarily harmful to your health. It does not. “

Przybelixi explained that the games’ social features – which allow players to play with their friends – could be one of the reasons people feel happy.

“I don’t think people spend a lot of time in games with a social aspect, unless they are happy to do so,” he added.

The professor hopes they will be able to study more games in the future, to help them learn more about how they affect people’s well-being.

Support reading and writing skills

Another study was conducted by the National Literacy Fund (NLT) and the UK Interactive Entertainment Association (Yokai) – which represents companies in the video game industry, and the book publishing company Penguin Random House. This study set out to explore the effects of games on children’s literacy in school.

Nearly 5,000 people between the ages of 11 and 16 in the United Kingdom were surveyed, and the research reveals a new surprise, which is that video games can support literacy skills, creativity and empathy.

79% of children who participated in the survey indicated that they had read a lot of information about video games, including books, reviews, blogs, and in-game communications, and 35% expressed their feeling that video games make them better readers.

The research showed that games can make children more creative, and that they can help them communicate better with others, with 65% saying that games helped them imagine being other people.

And 76% of those who participated in the study – who talked to their friends about the games – said it helped them build better social relationships.

The games also had a positive effect on the mental health of those surveyed, as many felt that playing electronic games helped them deal better with stressful situations and negative feelings.

Development of life skills

Interested people see that one of the most important benefits of electronic games for your children is to help them develop a sense of themselves, as Michelle Ponty, a London-based pediatrician and chair of the Canadian Pediatric Society’s Digital Health Task Force, says that these games “can give children a sense of competence, communication and independence that really enhances their self-esteem.” “.

According to Today’s Parent, Ponte explains that some games – especially multiplayer games – have the ability to teach children empathy because of their shared experience in completing the game together.

“What may seem just a waste of time for parents can actually be teaching children valuable life skills, including problem-solving, how to make and endure choices, and how to control their behaviors and goals,” she says.

The interactive aspect of some games can also be beneficial for children who struggle with face-to-face social interactions, as Ponte notes that “communication via the Internet can sometimes be a lot easier for socially anxious children.”

She adds that although real-life interactions are important in this situation, online games can be a great space for these children to practice social skills.

Electronic games also benefit the child academically, and executive performance skills, such as attention, planning and organization, can be enhanced through certain games. Ponte says that “some games are very complex, and they really require you to plan in advance.”

Academic excellence

Jennifer Turlyuk, CEO of MAKER KIDS – based in Toronto, Canada – recounts her experience using video games to teach skills such as conflict resolution.

For example, in “Minecraft” players can build on each other’s land or destroy each other’s creativity, and these incidents can be teachable moments about how to speak or write through conflict.

“Games can also help children build their skills in coding, math, logic and design,” Tureliuk says.

Today’s Burns website also published the results of research conducted in Europe that polled the opinions of the parents and teachers of more than 3,000 children between the ages of 6 and 11 years, and also included self-assessments by children.

About the author

Dana Peterson

I'm Dana Peterson, a freelance writer, serial blogger, self-published author of 7 books, and speaker who enjoys enlightening others about unknown and little-known facts.

I'm a mother of two kids, but I've also been a typographer, a film composer, a piano player, a singer in an all-girl rock band. I love writing on cruise ships, or late nights, but also at home in my sunny southern California garden.

Follow me on Twitter and LinkedIn.

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